My Work:

Worked has consisted of: Hero character design, modelling, facial modelling.

Characters I worked on: Honest John, Pinocchio, Jimminy, Gideon, Figaro.

Honest John

I had the pleasure of taking Honest John from 3D concept, through to the final model(body/head, no costume) and facial.
This was a personal favourate of mine, as the 2D concepts were quite loose, meaning I got to contribute a lot to the full 3D Design.

My work was focusd on the head/face, hands and feet. As the costume was a digidouble build, built by another team.
Initial costume maquettes were done during the concept process.

Along with the character design and build, I also built a full FACS facial shape network and explored Honest Johns key expressions and poses.

VFX Supe: Ben Jones, Character Supervision: Giles Davies, Texture/Lookdev: Valentina Rosseli, Groom: David Mayhew, Rigging: Sam Berry.

Pinocchio

For Pinocchio my main focus to building out a full FACS based facial shape network and explore Pinocchios key expressions and poses.
Along side that I also built the final head topology.

VFX Supe: Ben Jones, Character Supervision: Giles Davies, Texture/Lookdev: Valentina Rosseli/Filippo Preti, Rigging: Stephanie Wagner, Siamak Babazadeh, Sam Berry, Dhananjay Kumar.

Jimminy

For Jiminy I did some minor concept adjustments and tweaks, along with Tom Newbury. (Head only)
I built the final head topology and a full FACS based facial shape network.

VFX Supe: Ben Jones, Character Supervision: Giles Davies, Texture/Lookdev: Valentina Rosseli, Rigging: Siamak Babazadeh.

Gideon

My main focus on Gideon was to build out a full FACS based facial shape network and explore his key expressions and poses.
I also did some small design and model adjustments along the way (Head only), with the majority of the model coming from Tom Newbury.

VFX Supe: Ben Jones, Character Supervision: Giles Davies, Model/Texture: Tom Newbury, Groom: Thomas Huizer, Texture/Lookdev: Valentina Rosseli, Filippo Preti, Rigging Lead: Sam Bery.

Figaro

My main focus on Figaro was to build out a full FACS based facial shape network.
I also did some small design and model adjustments along the way (Head only), with the majority of the model coming from Alin Bolcas.

VFX Supe: Ben Jones, Character Supervision: Giles Davies, Model/Texture: Alin Bolcas, Groom: Andrew Browne,Thomas Huizer, Texture/Lookdev: Melanie Riesen, Filippo Preti, Rigging: Siamak Babazadeh.