This a very WIP facial shape network for the boxer character.
It’s main purpose is to provide some data to work with as I continue to develop my own custom blendshape deformer and shape authoring toolset around it.
This shape network is running on this custom blendshape deformer, with a 150k vert mesh on the GPU.
All the combination logic, blending and delta extraction is handled by the node directly.
These workouts also include my custom lip intersection, lip zipping and cornea push deformers as part of a very crude “facial rig”.
A Neanderthal-like head design I worked on for an internal project during some short-lived downtime during the strikes in 2023.
These captures were at a stage after I had spent a week or so exploring some basic ideas of what a neanderthal character could look like.
Heavily inspired by the works of Adrie and Alfons Kennis.