More WIP stuff

New character WIP renders, currently playing around with the head/copy concept, skin quality and look, no costume or bigger silhouette exploration yet.

WIP Facial Shape Network

This a very WIP facial shape network for the boxer character. It’s main purpose is to provide some data to work with as I continue to develop my own custom blendshape deformer and shape authoring toolset around it.This shape network is running on this custom blendshape deformer, with a 150k vert mesh on the GPU.All […]

Neanderthal Head

A Neanderthal-like head design I worked on for an internal project during some short-lived downtime during the strikes in 2023. These captures were at a stage after I had spent a week or so exploring some basic ideas of what a neanderthal character could look like.Heavily inspired by the works of Adrie and Alfons Kennis.

Old Boxer Character Renders

A short practice project before starting a show at work. Texture/lookdev done in two weeks, so very rough with a lot of room for improvement.