Test Post 2
Old Boxer Character Renders
A short practice project before starting a show at work. Texture/lookdev done in two weeks, so very rough with a lot of room for improvement.
Old Boxer Character Build
Model + basic groom for stubble, brows, lashes and peach fuzz
Ape Character Build
Adjusting Shapes in Pose Context
A custom C++ command I wrote to allow users to adjust a series of facial blendshapes from a “pose” context. The tool allows users to set blendshape target values to achieve their desired pose, from there they are able to adjust the mesh as a whole to achieve the look they want. The tool with […]