Adjusting Shapes in Pose Context

A custom C++ command I wrote to allow users to adjust a series of facial blendshapes from a “pose” context.

The tool allows users to set blendshape target values to achieve their desired pose, from there they are able to adjust the mesh as a whole to achieve the look they want. The tool with then extract and apply those changes to the shapes individually, applying the changes based on how much each shape individually contributes to the full pose.

I found this useful to do broad changes to a base set of facial shapes allowing my to improve likeness and appeal quickly.