Lip Intersection + Lip Sticky Nodes
https://jakeharrell.co.uk/wordpress/wp-content/uploads/2025/04/lipIntersection_02.mp4 A problem I’ve wanted to tackle for a while, lip meet intersections. This is my first take on a possible solution. A custom C++ deformer written to dynamically resolve intersections between the upper and lower lips by pushing and flattening the contact area.This Lip Intersection deformer will first solve the intersection, and then do […]
Cornea Push Node
https://jakeharrell.co.uk/wordpress/wp-content/uploads/2025/04/corneaPush_02.mp4 A custom C++ Maya deformer to handle cornea displacement along the lid line and surrounding mesh.Running on the GPU to make it puppet friendly. The deformer does both cornea displacement and automatic snapping of the eyelid to the input eyeball geometry.The radius, strength and shape of the displacement can be adjusted via attributes and […]