Workflow Tools
A long running set of tools I’ve been building up over the years to aid my personal workflow in Facial Modelling and Modelling in general. Constantly evolving as I add and adjust tools. The core of the this specific UI and tool set is to be a crude plugin system that allows me to quickly […]
Weight Builder Node
https://jakeharrell.co.uk/wordpress/wp-content/uploads/2025/04/weightBuilder.mkv A custom C++ node to build and populate a weights array based on the input mesh’s shape.I found the need for something like this for a while, useful when plugged directly into deformer weights attributes. Current modes: Mesh Convexity Mesh Concavity Mesh Smoothness Mesh Roughness Mesh Tension Mesh Compression Axis X Axis Y Axis […]
Shape Splitter
https://jakeharrell.co.uk/wordpress/wp-content/uploads/2025/04/shapeSplitter.mp4 I’ve been working on a Shape Splitting tool on/off over the years.With a major re-write for a recent project. That latest iteration has been re-worked to have the following core features: Unlimited Split Directions Allowing users to add as many custom splits as required for the character A Split Direction defines how a shape […]