This plugin was created as I found need to have the ability to extract separate displacement maps per sculpted layer in Zbrush, which I wasn't able to do with the tools available at the time (this may have changed).

So all in all, this plugin will allow you to extract a separate displacement map per layer, per subtool, per uv tile. However, please bear in mind that there is currently no option to merge maps that are extract from different subtools that sit on the same UDim.


Version 1.2.1 for Zbrush 2020, 2019, 2018 and 4R8 (64bit Only)::
Download Version 1.2.1

Version 1.2 for Zbrush 4R7 (32+64bit):
Download Version 1.2

Version 1.1 for all previous Zbrush 4Rx versions (32 bit only):
Download Version 1.1

Usage: This tool is free to use by anyone for anything!

Info: Any issues, bugs, requests, questions about this plugin.. please feel free to email me!


All images and work © 2020 Jake Harrell unless stated otherwise